GILE DOCUMENTATION
Elemental Weapons
Unbreakable armaments of the Archons. Each weapon delivers constant damage and features a unique active ability.
Overview & Mechanics
Elemental weapons are exclusively obtained through the Wish Table. They are unbreakable and have no durability bar. Every elemental weapon has a unique ability bound to the V key (12-second cooldown), which typically triggers on the block you are looking at (except Hydro).
- Bows: Unique draw mechanics with specialized projectiles.
- Swords: Hit with AoE sweeps and apply slowness.
- Spears: Slower attack speed, but damage scales with player speed.
- Catalysts: Fast, precise, magic-based strikes.
Upgrading System
Did you wish on the same element and get too many duplicate weapons? Don't worry, there's an upgrading system you can use. It'll make your ability stronger and your weapon much more powerful. You can upgrade your same elemental weapons just by combining them in a crafting grid. Normally, it's a duplicate logic. So merging two weapons of the same level gives you a weapon of the next level. (1+1=2, 2+2=3, 3+3=4, 4+4=5). Min is 1, max is 5. So you'll need exactly 16 weapons of level 1 to get one of level 5.

Data Pack Mode Notice: In Lunar Favor pack mode, weapon upgrading is additive. With it enabled, you just add levels of the weapons, which won't work normally. For example, one weapon on first level, and second on the third will give you a level four one. (1+2=3, 2+3=5, 1+4=5...). This makes it a lot easier to upgrade any weapon. You just need 5 weapons of the first level to get one on the fifth level.
You can turn it on by /datapack enable gilemod:lunar_favor_mode , you'll need cheats enabled on the server for that. OFF by default or by using /datapack disable gilemod:lunar_favor_mode
Anemo: Daybreak Chronicles (Bow)
Ability: Venti Vortex
- Passive: Grants the wielder complete immunity to fall damage.
- Combat: Does not require arrows. Shoots unique "Venti Arrows". A small pull shoots normally. A hard pull creates a wind burst that pushes enemies. A max pull accelerates the arrow to create a massive wind burst capable of pushing even heavy mobs (Iron Golems, Wardens).
- Active (V): Conjures a massive vortex with an 8-block radius that violently pulls in all mobs before pushing them away.
Geo: Vortex Vanquisher (Spear)
Ability: Zhong Li Barricade
- On-Hit: Generates Geo particles and slows enemies.
- Active (V): Pulls Geo columns out of the ground to form a Barricade, heavily slowing every mob within range. After the 10s cooldown ends, the barricade retracts.
| Surface Blocks | Resulting Column Blocks |
|---|---|
| Every Natural Ground Block: Stone, Cobblestone, Dirt... | Stone, Cobblestone |
| Deepslate, Cobbled Deepslate, Tuff | Tuff, Cobbled Deepslate |
| Sand, Sandstone | Stone, Sandstone |
| Red Sand, Red Sandstone, Terracotta, Orange Terracotta | Red Sandstone, Orange Terracotta |
| Netherrack, Crimson Nylium, Warped Nylium | Nether Gold Ore, Netherrack |
| Soul Soil | Soul Sand, Soul Soil |
| Soul Sand | Soul Soil, Soul Sand |
| Blackstone | Gilded Blackstone, Blackstone |
| Basalt | Magma Block, Basalt |
| End Stone, End Grass Block, Moon Sand | Moon Sandstone, End Stone |
Electro: Engulfing Lightning (Spear)
Ability: Raiden Shogun Thunder
- On-Hit: 50% chance to summon a lightning strike on the target.
- Active (V): Summons a devastating thunderstorm. A huge bolt strikes the target block, while granting Resistance to the player and changing the world weather to Thunder. Once the cooldown ends, the weather clears.
Dendro: Thousand Floating Dreams (Catalyst)
Ability: Nahida Sowing
- Passive: Grants the player complete immunity to Poison and Wither effects.
- On-Hit: Poisons the target for 5 seconds.
- Active (V): Creates a massive Area of Effect (AoE) poisoning zone.
Hydro: Splendor of Tranquil Waters (Sword)
Ability: Furina Salon Members
- Passive: Grants permanent Water Breathing.
- On-Hit: Creates Hydro splash particles.
- Active (V): Summons 3 Salon Members (Surintendante Chevalmarin, Mademoiselle Crabaletta, Gentilhomme Usher) around the player. They attack enemies but drain the player's HP per hit. If the player drops below 50% HP and stops healing, the members deal no damage. They disappear when the cooldown ends.
Salon Member
Neutral · Support · Any Dimension
∞ HP
Can't be spawned otherwise than with Furina's ability. Spawn egg gives only the Usher.
Surintendante Chevalmarin, Gentillhomme Usher & Mademoiselle Crabaletta. Can not breed, invulnerable. Does not drop anything. Attacks anyone that attacked or was attacked by owner.
Drain player's HP attacking, until player has 50% of his health. If no health to borrow - no damage to deal. The damage equals exactly 20% of owner's max health.
Pyro: Thousand Blazing Suns (Sword)
Ability: Mavuika Rage
- Passive: Grants Fire Resistance.
- On-Hit: Sets targets on fire.
- Active (V): Grants the player a speed boost on land/ground. Spawns 3 autonomous fire elemental blobs that roam, setting the surroundings ablaze and damaging entities.
Cryo: Hiemal Mandate (Sword)
Ability: Tsaritsa Blizzard
- Passive: Constant Frostwalker effect. Allows the player to walk and climb on Powder Snow without freezing.
- On-Hit: Slows enemies.
- Active (V): Conjures a massive blizzard that slows and blows away any enemies trapped inside.
Luna (Moon): Nocturne Curtain Call (Catalyst)
Ability: Columbina Lunar Domain
- Passive: Gravity resistance. The player experiences lower gravity and constant Slow Falling.
- On-Hit: Levitates enemies upon impact.
- Active (V): Projects a massive hemisphere. Any entity caught inside the dome is forced to levitate.
Did not find any information about a strange weapon you've suddenly got? That is probably a Legendary Weapon →.